Games
Creative Director · Art DirectorCreative Director with key contributor or leadership roles on titles representing over $7 billion in shipped product revenue across 26 AAA titles. Nearly two decades at EA Sports directing flagship franchise titles. One of the only Art Directors at EA with cross-discipline direct reports outside of art — led teams of up to 70 spanning art, animation, game design, and engineering. Currently co-founding two original IP studios with one shipped mobile title at 20,000+ downloads and a proven negative CAC model.
Ten shipped AAA titles across multiple major sports franchises:
PGA Tour (2023, PS5) · Madden NFL 18/19/20 · Rory McIlroy PGA Tour · Tiger Woods PGA Tour 12: The Masters · EA Sports MMA · Arena Football: Road to Glory (external studio oversight) · NFL Street 3 (external studio oversight) · NCAA Football 2005
- One of the only Art Directors at EA with cross-discipline direct reports outside of art — led teams of up to 70 direct reports spanning art, animation, game design, and engineering
- Introduced outsourcing to EA Sports on NCAA Football 2005 using vendor relationships personally vetted at Acclaim — grew the model over five years until EA formalized it as a dedicated studio discipline
- Reformed EA's flat-rate MOCAP budget model — compelled studio-wide budget restructuring benefiting smaller productions previously priced out
- Authored and managed TFC (Test for Completion) criteria within EA's GDF (Game Development Framework) across all productions
- Directed global outsourced art teams across time zones — managing creative briefs, feedback pipelines, and quality enforcement
- Planned and directed MOCAP shoots for gameplay and cinematic production
- Produced award-winning marketing assets — trailers, key art, screenshots
EA Spot Stock Award · EA Game Jam Winner · EA Online Feature Innovation Award
- Legend of Zalk — shipped mobile endless runner, 20,000+ downloads, negative CAC of -$7.26, 70% free-to-paid conversion, $13.50 net average order value
- Co-developing original IP co-op horror survival game set in Appalachian wilderness with cryptid bestiary
- Leading full creative pipeline — visual direction, UI/UX, character design, animation, world building
- Rebooted visual direction of Tabula Rasa MMO — established new art, animation, and VFX targets. Led aggressive hiring campaign to rebuild entire art department
Defense
Simulation · Visualization · ClearedReal-time visualization specialist with direct experience in US Department of Defense simulation programs spanning Army, Navy, Naval Special Warfare, and NASA. Nearly two decades at EA Sports managing real-time visual pipelines at AAA scale — directly applicable to simulation fidelity, pipeline rigor, and large team coordination. Deep Unity and Unreal Engine expertise. Google Certified in AI with active pipeline integration experience.
Defense simulation and visualization for US military clients:
- US Army Breacher Tank (M1 ABV) — combat engineering vehicle training simulation
- SWATH TAGOS — naval ocean surveillance vessel, underwater cable burial operations
- USS Bighorn (AO-198) — Military Sealift Command replenishment oiler, naval logistics visualization
- NR-1 — US Navy nuclear-powered deep submergence research and combat support submarine
- USS Seawolf (SSN-21) — Seawolf-class nuclear attack submarine program
- ASDS — Advanced SEAL Delivery System, covert Navy SEAL special operations delivery
- NSW RIB — Naval Special Warfare Rigid Inflatable Boat, maritime special operations
- NASA SVS — International Space Station structural visualization and projected satellite/orbital debris tracking
- Producing real-time crash simulation and period-accurate visualization for aviation history documentary — 1951 F-84 Thunderjet disaster near Richmond, Indiana
- Eight USAF Republic F-84E Thunderjets of the 560th Fighter-Day Squadron lost to supercooled icing conditions during B-36 escort mission
- Full real-time production in Unity HDRP — period-accurate Kodachrome visual grading, atmospheric simulation, crash site reconstruction, aerial formation sequences
ArchViz
Architectural Visualization · Real-Time RenderingCreative Director and real-time visualization specialist with the complete end-to-end architectural visualization pipeline — 3ds Max, Lumion, SketchUp, Unity, and Unreal Engine. Deep experience in photogrammetry pipelines, AR product visualization, and photorealistic environment rendering. Currently integrating generative AI into Substance Designer workflows for automated variation testing. Active production work on military aviation documentary demonstrates full ArchViz capability — terrain, lighting, atmosphere, environment storytelling, and cinematic camera work in a single real-time pipeline.
- Defined complete visual style and real-time pipeline for photogrammetry-based AR ecommerce and mobile product visualization
- Established Unity-based asset creation workflows and quality benchmarks for AR deployment
- Built end-to-end pipeline from photogrammetry capture through Unity integration and final AR presentation
- Full environment reconstruction in Unity HDRP — Indiana farmland terrain, period architecture, atmospheric conditions, crash site, aerial sequences
- Period-accurate Kodachrome 1951 color grading — film grain, halation, gate weave, lens characteristics
- Demonstrates complete ArchViz pipeline — terrain, lighting, atmosphere, environment storytelling, cinematic output
ArchViz Tool Stack
Production
Senior Producer · Executive ProducerSenior and Executive Producer with a record of shipping under pressure, managing large cross-discipline teams, and delivering landmark production outcomes at AAA scale. Production career begins in 1990 at GMG International — scheduling, bidding, budget management, and ROI tracking from day one. $20M annual studio budget as Co-General Manager at Acclaim. Ten shipped titles at EA Sports over nineteen years. Authored and managed TFC criteria within EA's GDF across all productions. Introduced outsourcing to EA Sports. Currently producing and shipping original IP as co-founder of two indie studios.
- Co-managed studio operations across a $20M annual budget — multi-project priorities, staffing, schedules, financial reporting
- Oversaw creative and production direction for four simultaneous titles — 70+ direct reports, budgets, milestones
- Managed two separate studio events for Acclaim — (1) Acclaim Salt Lake consolidation: migrated teams and active projects to Austin, managing personnel decisions, project continuity, and cross-location transition; (2) Acclaim Austin full closure: managed complete studio wind-down, maintaining team morale, production quality, and stakeholder relationships through final shutdown. Trusted with both events — a direct reflection of operational credibility under pressure
- South Park 64 — negotiated double royalties and 4 weeks PTO for all 45 team members in exchange for mandatory overtime. Delivered conception to shelf in under six months.
- NBA Jam — absorbed two-quarter deadline acceleration with team of 52 when another project failed to meet quarterly financials. Delivered on compressed schedule.
- Introduced outsourcing to EA Sports — pioneered first external vendor pipeline, grew model over five years until EA formalized it as a dedicated studio discipline
- Authored and managed TFC criteria within EA GDF — defining feature completion standards and quality gates for QA handoff across all productions
- Led cross-discipline teams of 70+ direct reports spanning art, animation, game design, and engineering
- Directed global outsourced teams — vendor relationships, briefs, quality enforcement, delivery tracking
- Reformed EA's flat-rate MOCAP budget model through outsourcing proof of concept
- Created and presented new business pitches for commercial and defense contracts
- Directly scheduled all art productions and personnel — resource allocation, calendars, delivery timelines
- Bid all incoming projects — estimates, scoping, proposals for Fortune 500 and DOD clients
- Managed project budgets and ROI across full commercial and government portfolio
- Owner and operator of direct-to-consumer nutrition ecommerce business — $300K annual revenue, Shopify-based, co-managed with one additional team member
- Full operational responsibility — product sourcing, inventory management, vendor relationships, marketing, customer acquisition, fulfillment, and financial management
- Sustained entrepreneurial execution running simultaneously alongside full creative and production career
Production Tools & Frameworks
Verified Game Credits — 26+ Shipped Titles
AAA Titles
Indie Titles
Other Credits
Awards & Recognition
Education, Certification & Affiliations